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Updates, Updates, Updates

Hey gang! Well, Valve dropped Steamworks SDK 1.64 about two weeks ago and I've been building a series of updates for it. Then Godot dropped 4.5.2 and that added a little extra time. Then I decided to get the GDExtension updater patch finished and, well, here we are. Time for some updates.

Steamworks SDK 1.64

Not a massive SDK update but it did a few new functions which have now been integrated into GodotSteam. Today I'm rolling out updates for the new Godot 4.5.2 and 4.6.1. Seems 4.6.2 is on the horizon so expect updates for that when it pops. These updates have also been applied to our Server branches as well.

The GDExtension versions for GodotSteam and the Server branch have also received an updater update. When enabled in the Project Settings, GodotSteam will now check if there is a new version then prompt you to update it. Just click the button in the new little Steamworks panel and it will begin the process. I tested this by fiddling with the version numbers and it seems to work fine but we will really find out when the next GodotSteam version drops.

This dock will also have things add to it later on, including the GodotSteamKit stuff which is rolling out next week. Speaking of...

GodotSteamKit Drops Next Week

The first iteration of GodotSteamKit will be out next week. Thanks to those who gave it a little testing and feedback. I will be releasing the starter kits and custom nodes as the free version for all the friends as well as the paid bundled kit to help support work on future planned updates.

The bundled kit, much like the new GDExtension update, will have an updater feature and Steamworks dock. If you are using the GDExtension version of GodotSteam, these two will merge into one to prevent dock bloat. There are plans for more components and features in that dock as we get into more beefy addons.

In the meantime, I need to draw up some images for the Itch.io pages and website updates for all that.

See you soon!

❤ Gramps