Godot 2.x
A history of all changes to the godot2 branch; which is now retired. This branch still works fine but will not receive any further updates.
Version 1.10
- Added: more verbose response to steamInit(), now returns a dictionary
- Added: missing initialization constants
- Changed: steamInit() to give actual response on Steamworks status (from bool to int)
- Changed: minor formatting to match Godot 3 version
- Fixed: currentAppID not utilized correctly
- Removed: unneeded gameInfo struct
Version 1.9.3
- Added: networking functions, thanks to Antokolos
- Added: compiling flag for Linux and Mac, need for new Steamworks 1.44
- Changed: linked against Steamworks 1.44
- Fixed: issue with leaderboard upload returning false no matter what
Version 1.9.2
- Added: persona_state_change callback
- Changed: getFriendAvatar() to getPlayerAvatar()
- Changed: avatar_loaded now sends back Steam ID of avatar, thanks to avencherus
- Fixed: issue with avatar and Steam ID on Linux compile
- Fixed: join_requested signal, thanks to Fischer96
Version 1.9.1
- Added: additional user statistics and achievement signals
- Changed: minor notations
- Fixed: Linux not compiling correctly with new Friends and Matchmaking updates
- Fixed: various Friends functions not providing correct data
- Fixed: missing bind methods for integers
Version 1.9.0
- Added: all remaining matchmaking functions
- Added: all remaining friend functions
- Changed: getRecentPlayers() to include timestamp
- Changed: naming of leaderboard_handle and leaderboard_entries for consistency
- Changed: getAchievement() to dictionary, thanks to jandrewlong
- Fixed: invite functions giving incorrect steam ids
- Fixed: getInstalledDepots(), getDLCDownloadProgress(), getItemUpdateProgress(), getSubscribedItems()
- Removed: setGameInfo(), clearGameInfo(), inviteFriend()
Version 1.8.0
- Added: getAchievementDisplayAttribute(), getAchievementName(), getAchievementIcon(), getImageRGBA(), and getImageSize(), thanks to marcelofg55
- Added: all missing SteamApps functions
- Changed: NULL statements for achievement functions
- Changed: cleaned up and organized signal functions in godotteam.h
- Fixed: issue with getAchievement() failing to compile
- Removed: hasOtherApp() function
Version 1.7.0
- Added: getCurrentBetaName(), addScreenshotToLibrary(), and setLocation(), thanks to marcelofg55
- Added: Steam controller functionality, thanks to marcelofg55
- Added: more workshop functionality
- Changed: various small maintenance
- Fixed: compiling error on Linux
Version 1.6.0
- Added: getFileNameAndSize(), getQuota(), getSyncPlatforms() functions
- Changed: small corrections with Steam ID variable
- Fixed: small things with getQuota()
Version 1.5.1
- Added: getNumAchievements(), getAchievementAchievedPercent(), requestGlobalAchievementPercentages() functions
- Added: related signals to new functions
- Added: minor notes
- Removed: is_valid for updateLeaderboardHandle()
- Removed: deprecated function requestAppProofOfPurchaseKey()
- Removed: callback for requestAppProofOfPurchaseKey()
- Removed: commented out deprecated functions
Version 1.5.0
- Added: more Screenshot features
- Added: notes for callback
- Changed: documentation to reflect new features and signals
- Fixed: types in validate_auth_ticket_response
Version 1.4.0
- Added: Auth Session functions added to Godot 3 branch, thanks to marcelofg55
- Added: Auth Session constants
Version 1.3.0
- Added: getNumberOfCurrentPlayers(), thanks to marcelofg55
- Added: leaderboard_uploaded and number_of_current_players callbacks, thanks to marcelofg55
- Changed: signals in godotsteam.h with CCallback instead of SteamCallback
Version 1.2.1
- Changed: instances of int32 and int64 to int32_t and int64_t respectively; mostly for Linux compilation
- Changed: readme to reflect Godot 3 release
Version 1.2.0
- Added: Remote Storage functionality for Steam Cloud, thanks to marcelofg55
- Added: new functions to documentation
- Changed: SCsub file to include "no-pie" fix for Ubuntu 16.10 and higher
Version 1.1.0
- Added: getCurrentGameLanguage()
- Added: Pre-compiled engines and templates for Windows
- Added: change log to documentation
- Changed: minor things in godotsteam.cpp