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Patches

GodotSteamKit Now Live

Hey there! The GodotSteamKit is now finally live for the public both on Codeberg and Itch.io in two different versions: free piecemeal components and a paid all-in-one plug-in for $20 that has everything and will get updates before the free component versions. For a more details explanation of what is currently in the Kit and what is coming next, please check out the project page. Oh, and if you are a sponsor, you already have access to the full plug-in via Codeberg but will need to reach out for a key on Itch.io.

Since we're here, let's do a quick rundown of the contents. There are three major components in this first release: custom nodes, starter kits, and autoloads.

The Custom Nodes

Currently the Kit contains two types of custom nodes: Steam Avatars and Steam Usernames which come in a few different flavors. Avatars have SteamAvatar, SteamAvatar3D, and SteamAvatarRect, which are based on Sprite2D, Sprite3D, and TextureRect respectively. While usernames have SteamUsername and SteamUsername3D, which are based on Label2D and Label3D respectively.

The Starter Kits

Designed to help jump-start some of the more cumbersome parts of working with Steam, these starter kits can be mixed, torn apart, and redesigned to fit your project. Starting off with Steam Chat, Steam Leaderboards, and Steam Lobbies.

The Autoloads

Lastly we have just one autoload script that houses the basic properties and initialization processes for Steam. This isn't really necessary but it is currently used by the starter kits so you'll need to patch that out if you decide to roll your own.

Tutorials

The release got delayed by some number of days as I went through and created some documentation on the various bits and pieces of each component. The autoloads still need one written up but that will come soon.

More Coming

There are more components planned for the near future which will come to the all-in-one Kit first then trickle out into the free versions later. Currnetly cooking, there are more custom nodes, starter kits, and the first wave of extra Steam tools. You can read more about those here.

For now, check out the Kit and let me know if you find anything broken and any feedback you may have. Especially if you have ideas on any additional tools that aren't mentioned in the roadmap. I may have forgotten to put them in there or they may yet be a secret.

❤ Gramps

GDExtension Updater Woes and Godot on Steam

Hey gang! Well, seems the GodotSteam GDExtension updater needs a -lot- more work to function in 4.4.x and 4.5.x so you may want to just not enable that stuff yet. I have rebuilt the scripts and scenes in Godot 4.4.1 to ensure they work across all the versions the extension supports. Just need to do a bit more testing on 4.5.2 and 4.6.2 before releasing it into the wild. The update should be available tomorrow.

In the meantime, you can either roll back to 4.17.1 before this stuff was added or you can delete the following from the addons/godotsteam/ folder: editors/ folder and all content godotsteam_plugin.gd plugin.cfg

These are only needed for the updater and have no effect on Steamworks functionality itself.

Godot on Steam

Also for Windows friends, the Steam version of Godot's steam_api64.dll is not updated so that might cause additional issues. Going to see if I can script something to take care of this automagically.

❤ Gramps

Godot 4.6.2 Too

Oh yeah, they released Godot 4.6.2 and we now have a tiny update for GodotSteam to 4.18.1 / 4.9.1. Pre-compiled builds are now available for both the standard and server versions; though you won't find any real differences since the 4.18 and 4.9. This is more of a version bump for the GDExtension versions.

Those just got fixes for the new update panel since the code wasn't working on anything earlier than Godot 4.6; totally my fault. You can get everything fresh and new in all the usual places.

GodotSteamKit

There is a minor delay for the first release into next week as I ran short on time this past week. Expect a more fancy roll-out post in the last half of the week.

See you soon!

❤ Gramps

Updates, Updates, Updates

Hey gang! Well, Valve dropped Steamworks SDK 1.64 about two weeks ago and I've been building a series of updates for it. Then Godot dropped 4.5.2 and that added a little extra time. Then I decided to get the GDExtension updater patch finished and, well, here we are. Time for some updates.

Steamworks SDK 1.64

Not a massive SDK update but it did a few new functions which have now been integrated into GodotSteam. Today I'm rolling out updates for the new Godot 4.5.2 and 4.6.1. Seems 4.6.2 is on the horizon so expect updates for that when it pops. These updates have also been applied to our Server branches as well.

The GDExtension versions for GodotSteam and the Server branch have also received an updater update. When enabled in the Project Settings, GodotSteam will now check if there is a new version then prompt you to update it. Just click the button in the new little Steamworks panel and it will begin the process. I tested this by fiddling with the version numbers and it seems to work fine but we will really find out when the next GodotSteam version drops.

This dock will also have things add to it later on, including the GodotSteamKit stuff which is rolling out next week. Speaking of...

GodotSteamKit Drops Next Week

The first iteration of GodotSteamKit will be out next week. Thanks to those who gave it a little testing and feedback. I will be releasing the starter kits and custom nodes as the free version for all the friends as well as the paid bundled kit to help support work on future planned updates.

The bundled kit, much like the new GDExtension update, will have an updater feature and Steamworks dock. If you are using the GDExtension version of GodotSteam, these two will merge into one to prevent dock bloat. There are plans for more components and features in that dock as we get into more beefy addons.

In the meantime, I need to draw up some images for the Itch.io pages and website updates for all that.

See you soon!

❤ Gramps

GodotSteam For Godot 4.6.1

Hey gang! While there is nothing in the way of patches, GodotSteam is now updated to Godot 4.6.1 for precompiled bundles of both the standard version and Server version. GDExtension, thankfully, needs no updating.

No Android?

You may notice a lack of the Android version though; seems the exported templates do not contain the Steamworks shared library files so they just fail. I found this out during testing on the Steam Frame and decided not to include them in the 4.6.1 until that gets resolved. They should make a comeback in 4.18 though. In the meantime, Android works perfectly well with the GDExtension version.

Discord Closue Soon

Yeah, we are closing it down in about two weeks so you may want to get yourself migrated. We are still rocking the new Stoat community and IRC channel. Stoat has been slammed since the most recent Discord debacle of ID verification so some people have had issues getting on. We are also going to test out Fluxer as a possibility and quite a few folks also suggsted Chatto (not to be confused with some AI chat thing) but that is not ready for use yet.

Oh, and finally booted up a little Steam group too. Since you can't have the word "Steam" in the group name and this is GodotSteam, there had to be a little trickery involved.

Get Inputted

There is also a new tutorial for Steam Input thanks to HarmanSS and Furd! You can check it out in the Getting Started / Tutorials section of the site. I hope to be going through it and building out a little example for it soon.

That's all for now!

❤ Gramps