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Updates Everywhere

Cranking out some updates for standard GodotSteam, GodotSteam Server, and GodotSteamKit all at once. Mostly a bunch of smaller things that have been piling up but plenty for everyone no matter what you're using.

GodotSteam 4.23

Auto-initialization and embedded callbacks are now working in harmony thanks to the efforts of Saalvage. Compiling issues with older versions of Godot due to some renaming practices in 4.7 have been resolved, thanks to fales, as well as fixes for the GDExtension version that was crashing in 4.5 or earlier. SteamProjectSettings is now a class you can directly tap into. Oh, and we now have API warning messages active. There were also so minor bits of code correction, etc.

GodotSteam Server 4.12

Similar to the standard repo but mostly clean-up stuff. And fixing up the missing Linux 32-bit Steam file.

GodotSteamKit 1.1.3

Finally added the Steam hardware stuff from SDK 1.65 but this requires you to be using that SDK or it will error out. Rebuilt the GodotSteamKit panel and added some stuff for the Steam Input update coming. Also the plug-in will now automatically add the steamworks.gd autoload when it is enabled. There was also some minor clean-up in here too.

All these things should now be live in the usual places. I am back to my cave to get back to work on the next series of updates. See you then!

❤ Gramps