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July 2026

Speaking Of: Voice and GodotSteamKit

Hey gang! A fresh update has just been released for the GodotSteamKit and an updated version of our Voice tutorial dropped too.

This update brings two new custom nodes: SteamAchievementIcons and SteamVoice. Achievement icon nodes are just like the avatar ones in that you just pass the achievement's API name then it fetches that texture and displays it. They also come in the same Sprite2D, Sprite3D, and TextureRect variants.

The bigger update is the SteamVoice node, which coincides with the updated Voice tutorial. After a very helpful PR by LuxyCeremy, our Voice tutorial is greatly improved and trimmer than before. This also led to the revival of the getAvailableVoice() for GodotSteama 4.19 on; it really was just a nice, quick check for voice data.

The SteamVoice node handles all the major parts of voice chat and you just have to hook them up to your game since the networking methods you use to send voice data will vary (RPC, Steam Messages, Steam Sockets, etc.). It also includes properties for using loopback in audio testing and setting the "optimal" sample rate from the Steam client. However, when I used this optimal sample rate in my tests, everything sounded high-pitched so your mileage may vary.

Since getAvailableVoice() doesn't exist in GodotSteam 4.16 to 4.18.1, the tutorial covers how to use voice in both versions and the custom node handles this by checking for it and skipping ahead if the function isn't present.

I think that is it. Next all of this stuff will be added to Skillet's codebase and the next version of GodotSteam finished up to be ready for the Godot 4.7 and 4.6.3 releases.

❤ Gramps

Multiplayer Testing Scripts For You

Hey gang! Mostly the Linux friends testing multiplayer games for Steam! Just uploaded my Bash script for running multiple local instances, inspired by Bottino Games' post/repo and testing woes. Needs more external tests.

Steam Roller on Codeberg

Windows friends, check out Alice's repo on Github.

Unavoidably, both still require multiple Steam accounts but should ease multiplayer testing on a single machine. I do recommend more than one monitor though, else it might be a bit crowded.

GodotSteamKit Now Live

Hey there! The GodotSteamKit is now finally live for the public both on Codeberg and Itch.io in two different versions: free piecemeal components and a paid all-in-one plug-in for $20 that has everything and will get updates before the free component versions. For a more details explanation of what is currently in the Kit and what is coming next, please check out the project page. Oh, and if you are a sponsor, you already have access to the full plug-in via Codeberg but will need to reach out for a key on Itch.io.

Since we're here, let's do a quick rundown of the contents. There are three major components in this first release: custom nodes, starter kits, and autoloads.

The Custom Nodes

Currently the Kit contains two types of custom nodes: Steam Avatars and Steam Usernames which come in a few different flavors. Avatars have SteamAvatar, SteamAvatar3D, and SteamAvatarRect, which are based on Sprite2D, Sprite3D, and TextureRect respectively. While usernames have SteamUsername and SteamUsername3D, which are based on Label2D and Label3D respectively.

The Starter Kits

Designed to help jump-start some of the more cumbersome parts of working with Steam, these starter kits can be mixed, torn apart, and redesigned to fit your project. Starting off with Steam Chat, Steam Leaderboards, and Steam Lobbies.

The Autoloads

Lastly we have just one autoload script that houses the basic properties and initialization processes for Steam. This isn't really necessary but it is currently used by the starter kits so you'll need to patch that out if you decide to roll your own.

Tutorials

The release got delayed by some number of days as I went through and created some documentation on the various bits and pieces of each component. The autoloads still need one written up but that will come soon.

More Coming

There are more components planned for the near future which will come to the all-in-one Kit first then trickle out into the free versions later. Currnetly cooking, there are more custom nodes, starter kits, and the first wave of extra Steam tools. You can read more about those here.

For now, check out the Kit and let me know if you find anything broken and any feedback you may have. Especially if you have ideas on any additional tools that aren't mentioned in the roadmap. I may have forgotten to put them in there or they may yet be a secret.

❤ Gramps

GDExtension Updater Woes and Godot on Steam

Hey gang! Well, seems the GodotSteam GDExtension updater needs a -lot- more work to function in 4.4.x and 4.5.x so you may want to just not enable that stuff yet. I have rebuilt the scripts and scenes in Godot 4.4.1 to ensure they work across all the versions the extension supports. Just need to do a bit more testing on 4.5.2 and 4.6.2 before releasing it into the wild. The update should be available tomorrow.

In the meantime, you can either roll back to 4.17.1 before this stuff was added or you can delete the following from the addons/godotsteam/ folder: editors/ folder and all content godotsteam_plugin.gd plugin.cfg

These are only needed for the updater and have no effect on Steamworks functionality itself.

Godot on Steam

Also for Windows friends, the Steam version of Godot's steam_api64.dll is not updated so that might cause additional issues. Going to see if I can script something to take care of this automagically.

❤ Gramps

Godot 4.6.2 Too

Oh yeah, they released Godot 4.6.2 and we now have a tiny update for GodotSteam to 4.18.1 / 4.9.1. Pre-compiled builds are now available for both the standard and server versions; though you won't find any real differences since the 4.18 and 4.9. This is more of a version bump for the GDExtension versions.

Those just got fixes for the new update panel since the code wasn't working on anything earlier than Godot 4.6; totally my fault. You can get everything fresh and new in all the usual places.

GodotSteamKit

There is a minor delay for the first release into next week as I ran short on time this past week. Expect a more fancy roll-out post in the last half of the week.

See you soon!

❤ Gramps